Prolate spheroids set unrealistic standards for quadric surfaces. Real beauty is oblate.
If I need to find a specific part of the conversation, I’ll use the search feature because I’m probably not going to remember the page number / post ID / what-have-you. In my mind, the only exception would be trying to find a post that was made, say, 5 “pages” ago, which I’d argue you could navigate to just as quickly by holding page up* for a couple seconds.
* Whoops, did I say page up / page down jumps to the top / bottom of the thread? I meant home / end.
That’s interesting, actually. I’m definitely more likely to jump through pages than I am to use a search feature. If I’ve been following a discussion for a long time, I usually have a better sense of the general context something was said in than I do of the specific words that were used to say it. I usually pick a page, get my bearings, figure out if what I’m looking for came before or after, and then repeat - sort of like binary search. I think this might have something to do with wanting to avoid the poorly-implemented search forms that so many forums seem to have. I guess I assumed that other people looked for posts the same way, but maybe I’m just weird.
NEXT-GEN *picks the literal worst webfont possible*
I don’t know if I’d call it “awful” on the basis of a single design decision.
I just spent 30 seconds looking through a Discourse thread with ~1000 replies and figured out in that timespan that the URL automatically updates with the post index you’re on, which solves both the issue of linking to a specific piece of the conversation (copy URL, done) and jumping to an arbitrary point in the discussion (change the last number in the URL, done). The latter is admittedly less intuitive than having a dedicated control for jumping into the middle of a thread, but how common is that use case, really?
Oh, and you CAN hit
ctrl-endpage up / page down to jump to the top / bottom of the thread. There’s a slight delay for loading but I can deal with that.
I stand corrected. Although, I do think jumping to arbitrary points is a common enough use case to warrant a proper UI control. What if you’re looking for a specific part of the discussion so you can quote it? It’s important to be able to skip around for stuff like that. Discourse already shows a progress bar for the thread, and, as you pointed out, it’s easy to jump to the end. It’s strange that they wouldn’t make it easy to jump to arbitrary points, too.
You know what is sickening? When someone posts their opinion on their personal blog, and people feel like it is necessary to attack them because they disagree. And they do it en masse because they are totally justified.
Even worse when they attack the person in the name of social “justice”. It doesn’t matter how noble your cause may be, people are entitled to their opinions just as you are. On top of that, death threats and constant harassment are not the means to change someone’s mind. They are more likely to shut you out and ignore you than listen to a word you have to say.
Death threats and harassment are always inexcusable, but people are still allowed to express their dislike of each other - even if that dislike is aggressive, and even if it stems from a trivial difference in opinion.
If someone really despises me for something I said, and that person decides to attack me for it, that’s okay. I’d say it’s probably an overreaction, but it’s an overreaction that the person is allowed to have.
There is an obligation for people to stop short of outright harassment, abuse and threat, but there isn’t an obligation for them to quietly stand by if they really hate my guts.
That might have gotten those people to play in the first place, but I don’t think it was enough to get them to keep playing. The addiction factor, I think, comes from the game being much more difficult than it is complex.
Here are some other examples that come to mind of games that were popular despite (or because of?) their surprising difficulty:
When a game is complex - when there are more things to do and more ways to do them - people just don’t put up with it being too hard. When a difficult challenge is delivered through simple mechanics, though, people have a higher tolerance and a greater desire for it.
Or maybe not. I’m just some guy and I don’t really know anything about game design.
The simpler in principle your game is, the more masochistic pleasure people will gain from it being obscenely difficult.
I was using git before I got tired of the whole “hey, want to have a private repository? money plz” and now I just copy the code into dropbox whenever I get finished with a new section of it.
Frankly, that just seems really messy and unsustainable to me. I can’t imagine working on a project that’s as serious as yours without using any formal version control. But I suppose if it works for you, that’s the only thing that matters.
That said, I don’t think finding private Git hosting is actually that hard. GitHub offers free plans to students, and BitBucket offers free plans to everyone. Both of these options let you keep a repository private.
If, for some reason, neither GitHub nor BitBucket is viable, you could always just use a Git repository locally and dump it to DropBox whenever you decide it’s convenient - what you’re doing already, basically, except that you would upload the
.git directory instead of your actual source files. If you’re coding alone and you want to be really clever about it, you could even treat DropBox as a remote server.
If you’re still sure that you can get by without bothering with any of this, then I won’t stop you. The workflow that works best for you is, well…the workflow that works best for you. I just don’t want you to write off an entire tool (and a damn useful tool, at that) just because of some providers’ pricing.